This is my personal activily developing project. I started solo with a friend to help out with art mostly. The project name is HubCraft for now. Since, I am the primary developer, every single task whether, its NPC, AI, Art, Plugin, you name it, are done by myself. Here are a few images you would love.
I was a hard decision to fund it by myself but here we are:
A proper open world game with brutal difficulty and it is highly addictive. check out the K1 steam page I was spearheaded for managing UE4 and later we ported the game into UE5 along with all the major technologies like PCG, Nanites, Lumen, Virtual Shadow Map, and Editor Widget toolkit etc.
I started as a Tech artist I took hard technical decisions, created tools saving tons of time for the team, and integrated procedural tools. I gained the best experience through research and testing technologies for years.
The game is all about the cycling and other workout related trainings and experiences. The biggest challenge we faced was size of the maps on mobile devices, We planned for over 200 KM maps with unique environments.
Being one of the very first member of the whoosh team, It was my pleasure to work on workflow development. The experience I had with the development phases became one my strength and it has positively impacted my Leadership/Managment, Technical & Problem Solving skills.
I made a list of my contributions and learning experiences in the game